Building a symbiotic loop between computing interfaces and human abilities

Computing is becoming increasingly generative and personal, yet most systems still communicate through pixels. The human nervous system offers a more direct and expressive design space for interaction.

We are an interdisciplinary human–computer interaction (HCI) research group based in the Department of Computer Science at UT Austin. We build computing interfaces that form a symbiotic loop with people by closely coupling technology with the human neural processes underlying sensation, perception, cognition, and action. These interfaces include dexterous tactile feedback without obstructing the palm (video); faster voluntary actions through muscle sensing and stimulation (video); and full-body sensory feedback through non-invasive brain stimulation (video).

We pursue this vision through electronic and mechanical systems design, signal processing, machine learning, interaction design, and psychophysical methods. Grounded in HCI, our research spans related areas including haptics, somatosensory neuroscience, cognitive science, and robotics.

Team

Yudai Tanaka

Yudai Tanaka

Assistant Professor (PI)

Muhammad Zubair

Muhammad Zubair

Postdoc

Xiaohan Huang

Xiaohan Huang

Collaborator

Interested in joining?

Please submit the research interest form!

News

Three papers accepted to CHI 2026

Action acceleration · embodied input · wearable haptics

Yudai named a 2025 Google PhD Fellow

Human-computer interaction

Yudai selected as a Siebel Scholar

Class of 2026

Two papers accepted to UIST 2025

Primed Action · Vestibular Hand Redirection

Research

2026

Myo Action electromyography and muscle stimulation study
In Proc. CHI 2026 (full paper)EMG + muscle stimulation

Myo Action: Accelerating Voluntary Actions via Electromyography and Muscle Stimulation

Yudai Tanaka, Che-Wei Hsu, Bruno Felalaga, and Pedro Lopes.

Myo Action detects the earliest muscle activity before visible movement begins, then uses electrical muscle stimulation to accelerate the action the user already intended. The system shortens reaction time while preserving voluntary control.

Comparison of wearable haptic interfaces balancing virtual and real-world touch
In Proc. CHI 2026 (full paper)wearable haptics

Next Generation Wearable Haptics Should Balance Virtual and Real-world Fidelity

Shan-Yuan Teng, Yudai Tanaka, Alex Mazursky, and Pedro Lopes.

This review argues that wearable haptics should be evaluated by two forms of fidelity: how convincingly a device renders virtual touch and how little it interferes with real-world touch. It organizes existing approaches into feel-through, on-demand, relocated, and remote actuators, then outlines design tradeoffs for systems that move seamlessly between virtual and physical tasks.

Muscle stimulation improving embodied device input
In Proc. CHI 2026 (full paper)muscle stimulation

Increasing Input Accuracy of Embodied Devices via Muscle Stimulation

Lonnie Chien, Yudai Tanaka, Noor Amin, Jas Brooks, and Pedro Lopes.

This work uses electrical muscle stimulation to physically guide input on embodied devices. By helping the body reach the intended target, the technique improves accuracy while allowing the user to remain actively involved in the movement.

2025

Vestibular stimulation hand-redirection experiment
In Proc. UIST 2025 (full paper)vestibular stimulation

Vestibular Stimulation Enhances Hand Redirection

Kensuke Katori, Yudai Tanaka, Yoichi Ochiai, and Pedro Lopes.

We stimulate the vestibular system to subtly alter how users perceive their own motion. In virtual reality, this expands hand redirection and allows a smaller physical movement to support a larger virtual interaction.

2024

Haptic Source-Effector research system in use
In Proc. CHI 2024 (full paper)brain stimulation

Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation

Yudai Tanaka, Jacob Serfaty, and Pedro Lopes.

Haptic Source-Effector produces touch sensations across the body using non-invasive stimulation of the brain rather than actuators placed at every output location. The work investigates a new path toward lightweight, spatially flexible haptics.

Best Paper Honorable Mention · Best Demo Honorable Mention

ReaWristic wristband delivering remote touch sensation
In Proc. ISMAR 2024 (full paper)wrist-to-finger touch

ReaWristic: Remote Touch Sensation to Fingers from a Wristband via Visually Augmented Electro-Tactile Feedback

Yudai Tanaka, Neil Weiss, Robert Cole Bolger-Cruz, Jess Hartcher-O’Brien, Brendan Flynn, Roger Boldu, and Nicholas Colonnese.

ReaWristic delivers electro-tactile feedback at the wrist and visually redirects the sensation toward individual fingers. This approach creates finger-specific touch experiences without placing hardware on the hand.

2023

Full-hand electro-tactile feedback prototype
In Proc. CHI 2023 (full paper)electro-tactile feedback

Full-Hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand

Yudai Tanaka, Alan Shen, Andy Kong, and Pedro Lopes.

This wearable system creates tactile sensations across the full hand using electrodes placed away from the palm. Users can still grasp objects and touch surfaces naturally while receiving spatial feedback.

Best Paper · top 1%

Interactive magnetic muscle stimulation prototype
In Proc. UIST 2023 (full paper)magnetic stimulation

Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation

Yudai Tanaka, Akifumi Takahashi, and Pedro Lopes.

We compare electrical and magnetic approaches to muscle stimulation as tools for interaction. Magnetic stimulation enables contact-free actuation through clothing and suggests new ways to make body-based interfaces easier to wear.

2022

We are recruiting PhD students, postdoctoral researchers, and collaborators interested in interdisciplinary HCI that connects computing with human sensation, perception, cognition, and action.

Submit the research interest form